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After encountering the White Rabbit in Iliasburg, Luka and the party decide to track her down.

1: Talk to the man in the alley a little ways east of the entrance of Illiasburg. Tell him you're looking for a rabbit and he'll say you need Amira to get the information you need.

2: Talk to the warrior a little ways north and he will tell you he last saw Amira at the fountain at the center square of town.

3: Talk to the little girl at the fountain, and she'll tell you she saw Amira head to the blacksmith to upgrade a rod.

4: Talk to the guard inside the blacksmith's, and he will tell you Amira realized she didn't have a rod to upgrade, so she went to the Weapon Shop to buy one.

5: To the left of the entrance inside the weapon shop is another man. He says Amira didn't have enough money, so she went gambling.

6: Talk to the man in the alley North East behind the weapon shop. Amira lost all her money, so she went to Iliasville Temple to change her job to Gambler.

7: Back at the Iliasville Temple, the job change priest will tell you he hasn't seen Amira.

8: Head back to Iliasburg and talk to any of the people in steps 1 through 6. They'll tell you someone saw Amira kidnapped by the Four Bandits.

9: Head directly west out of Iliasburg, across the river to the mountains. Keep heading west until you find the caves. Enter it the one north of you.

10: The Four Bandits have claimed this cave as their base and won't tolerate any intruders. Defeat Goblin Girl, Tiny Lamia, Vampire Girl, and finally Dragon Pup.

11: After defeating all of them, Luka tries to force them to release Amira. Except, they didn't kidnap Amira. They explain they stole a trashcan, but once they learned Amira was sleeping inside it, they dumped her out on the side of the road.

12: If Alice is your partner, she tells Luka to rape and eat them. Alternatively, if Ilias is your partner, she tells Luka to decapitate all of them, so the bandits all burst into tears.

13: The party brings them back to Iliasburg where Sonya helps them apologize to the townspeople for causing trouble. The townspeople adopt them and the Sutherland Inn Keeper takes the party back to her inn for a free nights rest.

14: Leave the Inn and Amira will be waiting outside. She has the information you need but at a cost. Either pay 1500G for the information or do the optional Nameless Slums Quest to join the Informant's Guild and get the information for free.

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